Fun and games - toys and kits for nerds
In 1980 a game designer put a machine into the arcades that shot down no aliens and blew up no tanks. Instead: a yellow circle, a maze, four ghosts...
View full detailsBirmingham, 1919. Factory smoke hangs over Small Heath, and in the back rooms of the betting shops more money changes hands than in many a bank. Th...
View full detailsIn 1980 a new cabinet suddenly stood in the arcades, with a yellow circle of endless appetite racing through a maze while four colourful ghosts cha...
View full detailsIn One Piece the road to the greatest treasure in the world rarely runs through negotiation. Between the East Blue and the end of the Grand Line si...
View full detailsOn paper Nick Fury’s plan made no sense at all: a billionaire in a metal suit, a god of thunder, a super soldier thawed out of the forties and a sp...
View full detailsOrdinary playing cards have been ruled by the same little court for centuries: king, queen, jack, all of them solemn and none of them with any expe...
View full detailsThe Council of Elrond is basically a round of cards: in Rivendell, Elves, Dwarves, Men and one very small hobbit sit around a table, everybody lays...
View full detailsThe founding bet in Dandadan is quickly explained: Momo thinks aliens are nonsense, Okarun says the same about ghosts, and whoever gets it wrong ha...
View full detailsA reporter ducks into a phone booth, steps back out in blue tights and a red cape and takes off into the sky: since 1938 that has been one of the m...
View full detailsThe world of the shinobi is on the brink: the criminal organisation Akatsuki is hunting the nine Bijuu, the mighty beasts, to seize control over ev...
View full detailsOrder versus chaos, a cool head against pure gut instinct: between Batman and the Joker it's never just about fists, but always about the better pl...
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